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Economy is sell, auction, shop, and kits on one Vault loop. Apply the blueprint:
Without Vault, you can still browse. Money does not move. Bounty set is free until Vault is hooked. See Integrations.

Sell

Default mode: menu (same as deposit) opens a deposit chest. Place items in the inner grid. Confirm sells. Cancel refunds. ESC/quit refunds unless market.sell.auto_sell_on_close is true. Unpriced stacks bounce back. mode: inventory sells the whole player inventory instead.
Sell deposit chest with total tooltip
Prices live under economy.yml market.sell.prices. market.price_source can follow Stonkz. Permission: smply.sell.use.

Auction

54-slot catalog with search, filter ALL / MINE / OTHERS, sort newest / price / name. List held item is slot 46. Empty house still shows chrome plus a gold empty card. Listed stacks overlay real item data in the GUI. Without a price, chat can show Stonkz market worth when Stonkz is installed.
Auction house catalog
auction.yml controls listing fee percent, max listings per player, and duration (Economy default: 3% fee, 6 listings, 24 hours). Needs Vault to check out.

Shop

27-slot category picker (Back at 22), then a 54-slot item desk with the same chrome as auction minus List. Filter cycles shop.yml categories.
Server shop item catalog
Each item has material, amount, price, stock (-1 = unlimited), and optional permission. Needs Vault to buy.

Kits

27-slot picker: starter row, rank plaques below, Back at 22. Overflow opens the 54 catalog. Locked rank kits show as named plaques. Rank kits use LuckPerms group: when LuckPerms is installed, otherwise the Bukkit permission. Staff: /smply kit give <player> <kit> bypasses cooldown.
Claiming a kit from the picker
Permissions: smply.kit.use, plus smply.kit.starter, smply.kit.daily, smply.kit.vip, and similar nodes per kit.