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Combat tags players after PvP, blocks travel while tagged, and optionally kills them if they log out. Bounties sit on the same module.
Combat and bounty gallery card

Combat tag

Default: 20 seconds. Blocked commands: spawn, home, warp, rtp, tpa. Tagged players cannot open those travel GUIs either. logout_action: kill (Lifesteal default) kills the player if they disconnect while tagged. Kill rewards can pay Vault money and run extra commands. Anti-farm limits how often the same pair pays out. Permission smply.bypass.combattag skips tag restrictions.

Bounties

The 54-slot desk uses catalog chrome. Filter ALL / MINE / ON_ME / OTHERS. Sort by name or amount. One tile per target (summed amount). Place bounty is slot 46. Vault on: /bounty set withdraws the amount before the bounty is stored. /bounty cancel (or clicking a tile you placed) deletes your unclaimed rows and refunds you. The killer still receives whatever remains on claim. Vault off: placing is free. Claim is still kill-only. Bounds: combat.yml bounties.min_amount / max_amount (default 100–10000). Permission: smply.bounty.use.

PvP restrictions

combat.yml restrictions.features defaults are all false (allowed). Set a feature to true to ban it on every path (place, use, craft, pickup, equip, damage). Examples: shields, end crystals, respawn anchors, maces, totems, elytra firework boost, tipped arrows, strength potions, wind charges, beds in Nether/End, boat PvP, trident riptide/channeling, chorus fruit, pearl cooldown. banned_materials is a free-form material list. strip_mode is drop (default) or destroy. Admin Settings includes a PvP Bans page with live toggles. smply.bypass.restrictions is the only escape hatch.

Config excerpt

combat.yml