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Relics start at home. Where home is, and how they leave it, is up to you.

Altars

Stand where a relic should live and run:
The altar goes at your feet. While the relic waits there, it floats above the spot, spinning, with a glowing outline and a gold beam. The first player to right-click it claims it.
Two relics floating over their altars with gold beams at dusk
  • Run the command again anywhere to move an altar
  • A relic with no altar shows No altar set on the relic board. It can’t be claimed from an altar until you set one
  • The floating relic and its hitbox are not saved into the world. They are rebuilt whenever the altar’s chunk is loaded, so a crash never leaves stray copies behind
  • The beam uses the altar-beam and altar-sparkle particles in config.yml
Every relic that goes home (from escrow, a reset, the void, lava or a season end) comes back to its altar and waits for the next claim.

Relic Rain

PRO. Switch spawning to random and relics stop waiting politely. Every interval, each relic sitting at home drops at a random spot on the map, with a broadcast, a title and a thunder sound. The whole server starts running.
Relic Rain title announcing the Orbital Relic fell near 478, -661
plugins/RelicsSMP/config.yml
How it works:
  • Only relics at home rain. Held, dropped and offline relics are left alone
  • Altars still work in random mode. A relic at its altar can be claimed until the next rain takes it
  • The spot is the surface at a random point inside the circle. Water, lava, bedrock, cactus, magma and fire are skipped. After 12 failed tries, that relic waits for the next rain
  • A rained relic is a normal dropped relic: it glows and anyone can grab it
  • The timer starts from boot and restarts on /relics admin reload
Chat shows Relic Rain! Orbital Relic fell near 478, -661 in world. Everyone sees the Relic Rain! title and hears the rain sound. Lite ignores mode: random. Relics wait at their altars.

WorldEvents PRO drops

PRO. Running WorldEvents PRO? When one of its events starts, one random relic that is waiting at home drops at a random spot. It uses the same circle and safe-spot rules as Relic Rain. This works in both altar and random mode.
plugins/RelicsSMP/config.yml
WorldEvents PRO must be enabled when Relics SMP starts. The console confirms the hook with Hooked into WorldEvents PRO: events can drop relics. Without WorldEvents PRO, nothing happens and nothing breaks.

Admin tools

spawn only works on a relic that is at home. If it’s out, you see That relic is already out. Reset it first. give needs a free slot in the player’s inventory. See Commands.