# Relics SMP: six legendary relics, one of each per server.
# Reload with /relics admin reload. Every number below is yours to tune.
# PRO only: license_key, spawning.random, spawning.worldevents, seasons,
# and the Void, Gravity, Blood and Orbital relics.
# PRO: paste the key from Discord /claim, then restart.
license_key: "YOUR_KEY_HERE"
custody:
# Minutes a relic waits for its holder after they log out. Then it returns to its altar.
offline-escrow-minutes: 10
# Let holders drop a relic with Q. A dropped relic is fair game for anyone.
allow-drop: true
reveal:
# One boss bar per relic that is out of its altar, shown to everyone.
bossbar: true
# Every interval each holder glows and their coordinates go to chat. 0 turns it off.
interval-seconds: 300
glow-seconds: 10
protection:
# Relic powers are blocked where PvP is off.
respect-world-pvp: true
respect-worldguard: true
# Blocks powers within this many blocks of world spawn. -1 uses spawn-protection from server.properties, 0 turns it off.
spawn-radius: -1
disabled-worlds: []
abilities:
# Let Storm lightning and Orbital blasts break blocks.
break-blocks: false
spawning:
# altar: relics wait at their altar for the first right-click.
# random (PRO): relics waiting at home also rain down at a random spot every interval.
mode: altar
random:
world: world
center-x: 0
center-z: 0
radius: 1000
interval-minutes: 30
worldevents:
# PRO: drop a waiting relic somewhere random when a WorldEvents PRO event starts.
enabled: true
# Only these WorldEvents event ids drop a relic. Empty means any event.
events: []
seasons:
# PRO: commands run for the top holders by /relics admin season end. %player% is the name.
rewards:
'1':
- "give %player% netherite_ingot 2"
'2':
- "give %player% diamond_block 3"
'3':
- "give %player% diamond 16"
hints:
# Lite: show the locked PRO relics to admins in /relics.
pro: true
titles:
# Big on-screen titles for claims, pickups, Relic Rain and season end. Text is in messages.yml.
enabled: true
fade-in-ticks: 10
stay-ticks: 50
fade-out-ticks: 15
menu:
# /relics layout (3 rows, slots 0-26). One slot per relic, in the order storm, inferno, void,
# gravity, blood, orbital. Materials are Bukkit material names. Title and lore are in messages.yml.
relic-slots: [10, 11, 12, 14, 15, 16]
info-slot: 22
filler: GRAY_STAINED_GLASS_PANE
info: BOOK
at-altar: GRAY_DYE
locked: BARRIER
# Every sound: key (a Minecraft sound id), volume and pitch (0.5-2). enabled: false mutes one.
sounds:
claim: { key: ui.toast.challenge_complete, volume: 1.0, pitch: 1.0 }
pickup: { key: entity.item.pickup, volume: 1.0, pitch: 0.8 }
cooldown: { key: block.note_block.hat, volume: 0.4, pitch: 0.7 }
fizzle: { key: block.note_block.bass, volume: 0.6, pitch: 0.6 }
vetoed: { key: block.note_block.didgeridoo, volume: 0.6, pitch: 0.8 }
reveal: { key: block.bell.use, volume: 0.8, pitch: 1.2 }
rain: { key: entity.lightning_bolt.thunder, volume: 0.6, pitch: 1.4 }
season-end: { key: ui.toast.challenge_complete, volume: 1.0, pitch: 1.0 }
menu-reset: { key: block.beacon.deactivate, volume: 0.8, pitch: 1.2 }
menu-teleport: { key: entity.enderman.teleport, volume: 0.8, pitch: 1.0 }
storm-cast: { key: item.trident.thunder, volume: 1.2, pitch: 1.0 }
inferno-cast: { key: entity.blaze.shoot, volume: 1.2, pitch: 0.7 }
void-blink-out: { key: entity.enderman.teleport, volume: 1.0, pitch: 0.8 }
void-blink-in: { key: entity.enderman.teleport, volume: 1.0, pitch: 1.2 }
gravity-pull: { key: block.beacon.power_select, volume: 1.2, pitch: 0.6 }
gravity-launch: { key: entity.wind_charge.wind_burst, volume: 1.2, pitch: 0.8 }
blood-drain: { key: entity.warden.heartbeat, volume: 1.5, pitch: 1.2 }
orbital-lock: { key: block.beacon.activate, volume: 2.0, pitch: 1.4 }
orbital-warning: { key: block.note_block.pling, volume: 2.0, pitch: 2.0 }
orbital-blast: { key: entity.generic.explode, volume: 2.0, pitch: 0.9 }
custom-dash: { key: entity.wind_charge.throw, volume: 1.0, pitch: 0.8 }
custom-fireball: { key: entity.blaze.shoot, volume: 1.0, pitch: 1.2 }
custom-fireball-hit: { key: entity.generic.burn, volume: 1.0, pitch: 1.0 }
custom-explode: { key: entity.generic.explode, volume: 1.2, pitch: 1.1 }
# Every particle: type (a Minecraft particle id), count, and for dust a hex color and size.
# Particles that need block or item data are not supported. enabled: false hides one.
particles:
altar-beam: { type: dust, count: 2, color: "#FFD36E", size: 1.4 }
altar-sparkle: { type: end_rod, count: 3 }
storm-strike: { type: electric_spark, count: 30 }
inferno-ring: { type: flame, count: 1 }
void-trail: { type: reverse_portal, count: 12 }
gravity-pull: { type: portal, count: 120 }
gravity-launch: { type: cloud, count: 20 }
blood-tether: { type: dust, count: 1, color: "#AA0000", size: 1.3 }
blood-heal: { type: heart, count: 4 }
orbital-warning: { type: dust, count: 1, color: "#FF3C28", size: 1.6 }
orbital-blast: { type: explosion_emitter, count: 1 }
custom-dash: { type: cloud, count: 12 }
custom-explode: { type: explosion, count: 3 }
custom-fireball-trail: { type: flame, count: 2 }
custom-fireball-hit: { type: flame, count: 30 }
custom-effect: { type: witch, count: 20 }
# PRO: add your own relics under relics: next to the six below, built from ability steps.
# custom-relics-example.yml in this folder has three ready-made ones to copy.
relics:
storm:
material: BREEZE_ROD
bossbar-color: YELLOW
cooldown-seconds: 25
passive:
effects: ["SPEED:0"]
ability:
range: 32
strikes: 5
spread: 3
radius: 3
damage: 4
knockback: 1.2
inferno:
material: BLAZE_ROD
bossbar-color: RED
cooldown-seconds: 30
passive:
effects: ["FIRE_RESISTANCE:0"]
ability:
radius: 8
damage: 5
fire-seconds: 5
knockback: 1.4
void:
material: ECHO_SHARD
bossbar-color: PURPLE
cooldown-seconds: 12
passive:
no-fall-damage: true
ability:
distance: 12
slow-radius: 2.5
slow-seconds: 3
gravity:
material: HEART_OF_THE_SEA
bossbar-color: BLUE
cooldown-seconds: 30
passive:
effects: ["JUMP_BOOST:1"]
no-fall-damage: true
ability:
radius: 10
pull: 1.1
launch: 1.4
launch-delay-ticks: 12
blood:
material: FERMENTED_SPIDER_EYE
bossbar-color: RED
cooldown-seconds: 35
passive:
lifesteal-percent: 15
ability:
radius: 8
drain: 8
orbital:
material: NETHER_STAR
bossbar-color: WHITE
cooldown-seconds: 60
passive:
effects: ["RESISTANCE:0"]
ability:
range: 48
warning-seconds: 3
blasts: 4
radius: 4
damage: 10