Where a relic can be
Each relic is always in one of four states. These are the values%relics_state_<relic>% returns in PRO.
Admins can move a relic between states at any time with
/relics admin reset, give and spawn. See Commands.
Claiming a relic
Right-click the floating relic at its altar with your main hand. The first click wins. You need a free inventory slot. The whole server sees a chat line, and you get an on-screen title:Using a relic
Active power. Hold the relic in your main hand and right-click. Each relic has its own cooldown. The action bar shows the time left while it recharges.- Right-clicking chests, doors, levers and other usable blocks still works normally. Sneak to cast at them instead
- The cooldown belongs to the relic, not the player. Passing a relic to someone else does not reset it
- If a power has nothing to hit, it fizzles and no cooldown starts. You see why:
Aim at a block in range.,No enemies in range.orNo room to blink there.
- You
- Your own tamed pets
- Armor stands
- Players in creative or spectator mode
- Players standing where PvP is off
config.yml are in half-hearts: 4 is two hearts.
See The six relics for each power.
Nowhere to hide
Boss bars. Every relic that is out (held, dropped or in escrow) gets a boss bar on every player’s screen:reveal.bossbar: false.
Timed reveals. Every reveal.interval-seconds (default 300, five minutes):
- Each holder glows for
reveal.glow-seconds(default10) - Their coordinates go to chat:
Storm Relic revealed: Steve at 120, 64, -340 in world. - Dropped relics have their spot posted too
- Everyone hears the reveal sound
interval-seconds: 0 to turn timed reveals off.
Last seen. /relics info <relic> and the relic board show where each holder was last seen.
Death, logout and drops

custody.allow-drop: true (the default), press Q to drop a relic. It becomes fair game for anyone. Set it to false and relics can’t be dropped by hand.
Logging out. Your relic waits for you for custody.offline-escrow-minutes (default 10). The boss bar shows the countdown. Rejoin in time and it’s back in your inventory, or at your feet if your inventory is full. If you don’t, it flies home to its altar.
Restarts. Relics survive restarts and chunk unloads. A relic that was held when the server stopped gets a fresh offline window from boot. One already waiting for an offline holder keeps its timer.
No stashing
A relic only matters if someone can take it, so it stays on the player. These all refuse a relic:- Any open container: chests, barrels, shulker boxes, ender chests, furnaces and the rest. Any click that would move a relic while a container is open is cancelled
- Bundles, item frames, armor stands and allays
- Blocks that take items: decorated pots, chiseled bookshelves, shelves, flower pots, composters, jukeboxes, lecterns and vaults
- Hoppers, hopper minecarts and dispensers
- The 2x2 crafting grid
- Placing the relic as a block
Relics can't be stored. Keep it on you. If a relic still turns up in a container, it’s removed and sent home.
Copies crumble
Every relic item carries a serial. Only the current serial counts, and the serial changes whenever the relic goes home, goes into escrow or is handed out again. Any other copy, from creative mode, a dupe or an old item, is deleted the moment it shows up in an inventory or container:Where powers work
Powers are blocked anywhere PvP is off. Relics can still be claimed, carried and revealed there. Only the powers stop.
Three checks apply:
- Where you stand. If PvP is off there, you see
Relic powers don't work here.and no cooldown starts - Where you aim. Storm and Orbital targets, Void blink spots and custom
aimandblinksteps must be in a PvP area. Otherwise you seeYou can't strike there. - Who gets hit. Players standing where PvP is off are never hit, even by a power cast from outside
