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Raid Bases hooks into WorldEvents, Core or PRO. When an event you list starts, a fort of the tier you picked rises near your players. A Blood Moon can raise a Nightmare Bastion. A Treasure Hunt can raise an Outlaw Hideout. The hook works in both Raid Bases editions. Raid Bases Lite always raises its first tier.

Set it up

  1. Install WorldEvents or WorldEvents PRO next to Raid Bases.
  2. Map events to tiers under worldevents in plugins/RaidBases/config.yml.
  3. Restart the server.
On startup the console says Hooked into WorldEvents (or WorldEventsPro) and lists the events that raise forts.
plugins/RaidBases/config.yml

Event names

Use the event’s name: its key in the .yml files in WorldEvents’ events folder, such as blood-moon or meteor-shower. blood-moon and blood_moon count as the same event. An event that maps to a tier that doesn’t exist is skipped, and the console warns you on load. After you change the list, run /raid reload.

Where the fort rises

When a listed event starts, Raid Bases picks a random online player in a raid world and searches for land min-distance to max-distance blocks from them, so the event’s players can reach it. If nobody is in a raid world, or max-distance is 0, it uses the normal search ring. An event only happens once, so its fort gets three times site.attempts to find land. Every other safety rule still applies. See Where forts rise. If the server already has as many raids as it allows, or no land is found, no fort rises for that event.