Set it up
- Install WorldEvents or WorldEvents PRO next to Raid Bases.
- Map events to tiers under
worldeventsinplugins/RaidBases/config.yml. - Restart the server.
Hooked into WorldEvents (or WorldEventsPro) and lists the events that raise forts.
plugins/RaidBases/config.yml
Event names
Use the event’s name: its key in the.yml files in WorldEvents’ events folder, such as blood-moon or meteor-shower. blood-moon and blood_moon count as the same event. An event that maps to a tier that doesn’t exist is skipped, and the console warns you on load.
After you change the list, run /raid reload.
Where the fort rises
When a listed event starts, Raid Bases picks a random online player in a raid world and searches for landmin-distance to max-distance blocks from them, so the event’s players can reach it. If nobody is in a raid world, or max-distance is 0, it uses the normal search ring.
An event only happens once, so its fort gets three times site.attempts to find land. Every other safety rule still applies. See Where forts rise.
If the server already has as many raids as it allows, or no land is found, no fort rises for that event.