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Custom forts are a Raid Bases PRO feature.
Build a fort, save it as a .schem, drop it in the forts folder and add it to a tier. Raid Bases raises it, guards it, lets players crack its vault and puts the land back after, the same as a built-in fort.
A stone castle saved with WorldEdit and raised as a Raid Bases fort
Raid Bases reads Sponge schematics (version 2 and 3) itself. That is the format WorldEdit and FastAsyncWorldEdit write with //schem save. WorldEdit doesn’t need to be installed on the raid server.

Make a fort

1

Build it

Build your fort on a flat test area. Put a vault block where the loot should come out. A lodestone also works, which is handy on 1.20.6.
2

Include the floor

Select from the ground layer up. The bottom layer of the schematic sits at ground level, and the foundation fills any gaps under it.
3

Save it

Run //copy, then //schem save frostkeep. Use a lowercase name with only letters, digits, _, . and -.
4

Drop it in the forts folder

Copy frostkeep.schem into plugins/RaidBases/forts/. Raid Bases PRO creates that folder on startup.
5

Try it

Run /raid start here medium schem:frostkeep.
To have the schedule raise it, add schem:frostkeep to a tier’s layouts, then run /raid reload:
plugins/RaidBases/config.yml
The file is read each time a raid starts, so you can replace it without a reload.

Rules for a schematic fort

Blocks that leave the land alone

  • Structure void blocks leave whatever is already there.
  • Air in the bottom layer leaves the ground as it is.
Air anywhere else clears that space, so the inside of your fort stays open.

Guard posts

Raid Bases finds guard posts by itself: any spot with solid footing and two blocks of air above it, at least 4 blocks from the next post, up to 32 posts. It sorts them like this: Give guards a post that your build has, or any.

Signs, banners and heads

Sign text, banner patterns and player-head skins come across from the schematic. Chests, barrels and other containers rise empty on purpose: the vault is the loot. Other block entity data, like spawner mobs or lectern books, doesn’t come across.

When a fort won’t load

If the file can’t be used, the raid doesn’t start. Chat says No fort schematic called <name> whatever the cause, and the console says why. Common console reasons:
  • No fort schematic plugins/RaidBases/forts/<name>.schem: the file isn’t in that folder, or its name has capital letters.
  • it has no vault block: add a vault or a lodestone.
  • forts can be up to 96 wide and 64 high: the build is too big.
  • only Sponge .schem files (v2, v3) work: re-save it with //schem save.
  • may only use letters, digits, _ . and -: rename the file.
In Raid Bases Lite, schem: forts say they are a PRO feature.