
What starts a raid
A scheduled turn is skipped when fewer than
schedule.min-players players are online (2 by default), or when the server already has as many raids as it allows. The schedule picks a tier by the weights in schedule.tiers. Lite always raises its first tier.
The loop
1
The fort rises
Raid Bases finds a spot out in the wild and saves the land there to disk. Then the fort climbs out of the ground from the bottom up over
build.rise-seconds (6 by default), foundations and all. Chat announces the tier and a rounded location with a clickable [Track].2
Fight the guards
When the fort is up, the guards spawn at their posts and chat says how many there are. The boss bar shows guards left and time left to everyone within
bossbar.range blocks.3
The vault unlocks
Once the guards alive drop to the tier’s
unlock-guards-left or fewer, chat says the vault is open.4
Crack the vault
Stand within
vault.radius blocks of the vault (4.5 by default). Progress fills by one second for every second someone is there. When nobody is there, it drains by the tier’s crack-decay per second. The boss bar shows the percentage.5
Grab the loot
At
crack-seconds the vault bursts. The tier’s loot spills out on the floor for anyone to grab, and chat names the player who cracked it. In PRO, every player at the vault also gets the tier’s money and command rewards.6
The land heals
After
loot-grace-seconds, the fort comes down from the top with dust and a rumble over build.collapse-seconds. Raid Bases then checks every block against the saved land and fixes anything that still differs. Players stuck inside a block are lifted to the surface.
More players at the vault do not crack it faster. Progress is shared, and one player holding it is enough. Chat names the player nearest the vault when it cracks, and in PRO everyone in range at that moment gets the rewards.
The time limit
Each tier has atime-limit-minutes. The clock starts when the guards spawn. If nobody cracks the vault in time, chat says the fort held out and it collapses with no loot.
Raid phases
The boss bar,/raid and /raid list show each raid’s phase.
Each phase has its own boss bar colour under
bossbar.colors and its own text under bar in messages.yml.
While a fort is rising or collapsing, nobody can break or place blocks inside its area, and players take no fall damage there.
Finding a raid
- Chat: the rising message names the world and a location rounded to
announce.roundblocks (25 by default), so players still have to scout. /raid: lists every standing raid with its tier, phase, and direction and distance from you./raid track: points an action-bar compass at the nearest raid. Add an id to track a specific one. Run it again to turn it off. The [Track] button in chat does the same.- Boss bar: appears for players within
bossbar.rangeblocks of a fort (96 by default).
Stopping a raid
/raid stop <id> or /raid stop all sends a fort straight into its collapse. The land comes back the same way as after a normal raid.
A normal server stop puts the land under every standing fort back at once, before the plugin shuts down. A crash is handled on the next start. See Where forts rise.