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Every raid runs the same loop. The fort rises, the guards hold it, players clear them out, hold the vault until it cracks, grab the loot, and the fort comes down again.
An Outlaw Hideout outpost with guards on the tower, the boss bar and the tracker on screen

What starts a raid

A scheduled turn is skipped when fewer than schedule.min-players players are online (2 by default), or when the server already has as many raids as it allows. The schedule picks a tier by the weights in schedule.tiers. Lite always raises its first tier.

The loop

1

The fort rises

Raid Bases finds a spot out in the wild and saves the land there to disk. Then the fort climbs out of the ground from the bottom up over build.rise-seconds (6 by default), foundations and all. Chat announces the tier and a rounded location with a clickable [Track].
2

Fight the guards

When the fort is up, the guards spawn at their posts and chat says how many there are. The boss bar shows guards left and time left to everyone within bossbar.range blocks.
3

The vault unlocks

Once the guards alive drop to the tier’s unlock-guards-left or fewer, chat says the vault is open.
4

Crack the vault

Stand within vault.radius blocks of the vault (4.5 by default). Progress fills by one second for every second someone is there. When nobody is there, it drains by the tier’s crack-decay per second. The boss bar shows the percentage.
5

Grab the loot

At crack-seconds the vault bursts. The tier’s loot spills out on the floor for anyone to grab, and chat names the player who cracked it. In PRO, every player at the vault also gets the tier’s money and command rewards.
6

The land heals

After loot-grace-seconds, the fort comes down from the top with dust and a rumble over build.collapse-seconds. Raid Bases then checks every block against the saved land and fixes anything that still differs. Players stuck inside a block are lifted to the surface.
Cracking the vault: the boss bar reads vault 35 percent
More players at the vault do not crack it faster. Progress is shared, and one player holding it is enough. Chat names the player nearest the vault when it cracks, and in PRO everyone in range at that moment gets the rewards.

The time limit

Each tier has a time-limit-minutes. The clock starts when the guards spawn. If nobody cracks the vault in time, chat says the fort held out and it collapses with no loot.

Raid phases

The boss bar, /raid and /raid list show each raid’s phase. Each phase has its own boss bar colour under bossbar.colors and its own text under bar in messages.yml. While a fort is rising or collapsing, nobody can break or place blocks inside its area, and players take no fall damage there.

Finding a raid

  • Chat: the rising message names the world and a location rounded to announce.round blocks (25 by default), so players still have to scout.
  • /raid: lists every standing raid with its tier, phase, and direction and distance from you.
  • /raid track: points an action-bar compass at the nearest raid. Add an id to track a specific one. Run it again to turn it off. The [Track] button in chat does the same.
  • Boss bar: appears for players within bossbar.range blocks of a fort (96 by default).
If you track a raid in another world, the action bar says which world it is in. When the raid ends, the tracker turns itself off.

Stopping a raid

/raid stop <id> or /raid stop all sends a fort straight into its collapse. The land comes back the same way as after a normal raid. A normal server stop puts the land under every standing fort back at once, before the plugin shuts down. A crash is handled on the next start. See Where forts rise.