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Raid Bases comes in two editions built from the same code. Lite is free. PRO is paid and needs a licence key. The core raid is the same in both: forts rise, guards fight, the vault cracks, the loot spills and the land heals. Safety and cleanup are never cut down in Lite.

Feature comparison

What Lite runs

  • One tier: the first tier in config.yml. That is the Outlaw Hideout by default.
  • One raid at a time: max-active is ignored.
  • Every built-in layout: the schedule picks from the tier’s layouts, and an admin can start any of the 11 with /raid start <tier> <layout>.
  • Items only: price, money, commands and wall-hp in a tier are ignored.
When someone reaches for a PRO feature in Lite, such as a higher tier, /raid buy or a schem: fort, Raid Bases says it is a PRO feature. Admins also see a Get PRO link. Turn that link off with pro-hints: false. /raid pro lists what PRO adds, with the Get PRO link, for anyone who runs it. pro-hints doesn’t change that.

What PRO adds

Every tier, several raids

Bandit Stronghold, Warlord Fortress and Nightmare Bastion, up to max-active raids at once.

Wall HP

Fort blocks take several hits per tier, with the crack showing as you swing.

/raid buy

Players spend Vault money to call in a raid. Refunded if no land is found.

Money and command rewards

Pay everyone at the vault and run console commands for each of them.

Custom forts

Raid your own WorldEdit .schem builds.

PlaceholderAPI

Active raids, next raid timer and the nearest raid’s details.

Upgrading

Swap the Lite jar for the PRO jar, add your licence key and restart. Your config and messages carry over. See Installation.