/raid buy, money rewards and command rewards are Raid Bases PRO features. Item loot works in both editions.Buy a raid
/raid buy <tier> lets a player spend Vault money to call in a raid of that tier. It is a money sink your players actually enjoy.
- Raid Bases checks the tier is for sale, the server has room for another raid and there is a raid world.
- It takes the price through Vault and tells the player.
- Chat announces who bought which raid, then the fort rises like any other.
- If no land is found, or the raid can’t start, the buyer gets the money back and is told so.
price is above 0. By default:
/raid buy with no tier lists the tiers for sale.
The fort rises in the buyer’s world if it is a raid world, otherwise in one of the configured worlds. It searches the same ring as scheduled raids, with the same safety rules. See Where forts rise.
Requirements
- Vault and an economy plugin, such as EssentialsX. Without them,
/raid buyreplies that it needs Vault and an economy plugin. - The
raidbases.buypermission. Everyone has it by default. Take it away to stop a group from buying.
Rewards
When a vault cracks, its tier’s loot always spills out on the floor for anyone to grab. In PRO, every player standing at the vault at that moment also gets the tier’smoney and commands.
Money
money is paid to each player at the vault through Vault, as a random amount in the range. They see +<amount> for cracking the vault.
plugins/RaidBases/config.yml
money: 0 to turn it off for a tier. If a tier pays money but there is no economy, the console warns you and the rest of the rewards still run.
Commands
commands run from the console once for each player at the vault. Use {player} for the player’s name and {tier} for the tier key.
plugins/RaidBases/config.yml
Item loot
Loot is the same in Lite and PRO. Each entry rolls on its ownchance, and the amount is random in its range. Stacks are split to the item’s stack size. Mobs can’t pick the loot up.
plugins/RaidBases/config.yml
