Skip to main content
The Stonkz SMP economy is built so money keeps its value all season. Prices move with supply and demand, and spawner farms feed the same market as everyone else.

The player loop

  1. /rtp into the wild and start mining or farming.
  2. /sell or /sellall to the market. The price moves with each sale.
  3. Save up and buy a spawner from the Spawner Vault.
  4. Sell the spawner loot. It sells at the live market price, so a big farm pushes its own price down.
  5. Trade with other players on /ah and /orders, and climb /baltop before the season ends.
New players start with $0.

The live market

The Stonkz market, main menu button, price board, scoreboard and event boss bars
The market is Stonkz. Every item has a stock level and a price that answers to it:
  • Buying drains stock and lifts the price.
  • Selling floods stock and cuts the payout.
  • Panic Mode: when players rush to sell an item, its price drops to half for 5 minutes and buying it is paused.
  • Market events such as Gold Rush, Diamond Fever and Lumber Boom shake prices on their own.
  • Random drift: every 10 minutes, about 20% of items move by up to 5%.
Players open it with /shop, the Market Broker NPC at spawn, or the emerald in /menu. Limit orders and short selling are on too. See the Stonkz listing for every market feature.

Spawners

Spawner shop, auction house and random teleport picker
Spawners come from 3TSpawner. /spawnershop or the Spawner Vault NPC opens the shop:
  • 27 mobs, from a $1,800 chicken spawner to a $500,000 warden spawner
  • Physical spawners you place, or virtual spawners that run without a block
  • Storage, sell and collect from one menu with /3ts
  • Loot sells at the live Stonkz price, so spawner income follows the market
See the 3TSpawner docs for upgrades, clusters and storage.

Auction house

/ah opens CrazyAuctions. Players list items for a price and buy from each other. The number of listings depends on rank: 3 for default, 6 for VIP and 10 for MVP.

Buy orders

/orders opens Orderium. A player posts what they want and the price they will pay. Other players fill the order and get paid.

Teams

/team opens UltimateTeams. Teams get team homes, warps, team chat, a shared ender chest, up to 4 allies and 2 enemies. Teams hold up to 8 members, and friendly fire is off in new teams. The player’s team name shows on the scoreboard.

Bounties

/bounty lets players put money on someone’s head. The smallest bounty is $10. The player who gets the kill collects it.

Combat tag

EternalCombat tags players for 20 seconds after a hit. Quitting while tagged counts as a combat log and is punished, and ender pearls are blocked during combat. Settings are in plugins/EternalCombat/config.yml.

Homes, travel and money

Not included

There is no shards or second currency. The AFK Lounge pays money or a Common crate key instead. See Crates and AFK.