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Everything in Stonkz SMP is plain plugin config. There is no extra layer to learn. This page tells you which file controls what.
Stop the server or use the plugin’s own reload command after an edit. Do not use Bukkit /reload. When you change several files at once, restart.

Where things live

Market

The market runs on Stonkz. The setup keeps Stonkz’s built-in categories and its balanced default prices. Items that would let players craft, smelt or convert their way to free money are disabled in items.yml. Useful defaults in plugins/Stonkz/config.yml: See the Stonkz listing for the full plugin docs.

Spawners

3TSpawner’s spawner shop sells 27 mobs, each as a physical or a virtual spawner. Some starting prices from plugins/3TSpawner/shop.yml: prices.provider: stonkz in economy.yml makes spawner loot sell at the live Stonkz price. See the 3TSpawner docs for every key.

World events

plugins/WorldEventsPro/config.yml
Events roll every 30 minutes and never run in the spawn world. The weekly calendar is covered on World events.

Seasons

plugins/SeasonManager-Prime/config.yml
See Seasons for the season cycle and how to start a fresh map.

Random teleport

/rtp sends players 500 to 2,000 blocks from the world’s center:
plugins/EzRTP/rtp.yml
Cooldowns and daily limits per world and per rank are in plugins/EzRTP/limits.yml.

Spawn protection

The whole spawn world is protected by WorldGuard’s __global__ region. Players cannot build or fight there and take no damage. Fire spread, TNT, creeper explosions and lava or water flow are off, and mobs do not spawn. Chests, doors and other interactions still work. To build at spawn, give yourself the WorldGuard bypass, or use the admin rank.

Scoreboard, tab list and menu

These are covered on Rebranding, including which placeholders each scoreboard line uses.