Each rank in Rep is defined by a score threshold in config.yml. When a player’s reputation score changes, Rep compares the new score against every threshold and assigns the matching rank.
What score-threshold means
Under ranks, each tier has three fields:
ranks:
known:
name: Known
score-threshold: 50
chat-prefix: "&e[Known]"
| Field | Purpose |
|---|
name | Display name shown in messages, GUIs, and %rep_rank% |
score-threshold | Tier boundary — the score that defines when this rank applies |
chat-prefix | Prefix for chat, tab list, and %rep_prefix% (supports & color codes) |
The score-threshold is not a range. It is a boundary Rep uses to decide which single rank a player belongs to.
Assignment rules
Rep uses different logic for negative and non-negative scores:
Scores 0 or higher: the player gets the highest rank whose threshold they meet (score >= threshold). Think of each positive threshold as the minimum score to enter that tier.
Scores below 0: the player gets the smallest threshold T where score <= T. Think of each negative threshold as the upper bound of that negative band.
Worked examples
With the default rank ladder:
| Rank | Threshold |
|---|
| Outcast | −100 |
| Stranger | 0 |
| Known | 50 |
| Respected | 150 |
| Honored | 300 |
| Score | Assigned rank | Why |
|---|
| −101 | Outcast | −101 ≤ −100 (negative-band rule) |
| −50 | Stranger | −50 ≤ 0, and 0 is the smallest matching threshold |
| 0 | Stranger | 0 ≥ 0 |
| 49 | Stranger | 49 ≥ 0 but 49 < 50 |
| 50 | Known | 50 ≥ 50 |
| 149 | Known | 149 ≥ 50 but 149 < 150 |
| 300 | Honored | 300 ≥ 300 |
Default config example
ranks:
outcast:
name: Outcast
score-threshold: -100
chat-prefix: "&4[Outcast]"
stranger:
name: Stranger
score-threshold: 0
chat-prefix: "&7[Stranger]"
known:
name: Known
score-threshold: 50
chat-prefix: "&e[Known]"
respected:
name: Respected
score-threshold: 150
chat-prefix: "&a[Respected]"
honored:
name: Honored
score-threshold: 300
chat-prefix: "&b[Honored]"
Rules for admins
- List thresholds in ascending order (lowest to highest). Rep logs a warning if they are out of order.
- You can add as many ranks as you need.
- When a player crosses into a new rank, Rep can notify them, play sounds and particles, run rank reward commands, and refresh their chat/tab prefix.
- Configure rank rewards under
rank-rewards in Configuration.
What happens when a threshold is crossed
Where players see ranks and thresholds
| Location | What they see |
|---|
/rep check | Current score and rank name |
/rep rewards GUI | Required score per rank, locked/unlocked status |
| Chat | Rank prefix after the player name (when general.use-chat-prefix is enabled) |
| Tab list | Rank prefix (when general.use-tab-prefix is enabled) |
| PlaceholderAPI | %rep_rank% and %rep_prefix% |
placeholders.compact.thresholds in config controls number formatting for placeholders like %rep_score_compact% (when to show 1k, 1m, etc.). It does not affect rank assignment. Only ranks.*.score-threshold controls which rank a player has.
Next steps
- Tune thresholds and prefixes in Configuration
- Set up rank reward commands for tier changes
- Use Placeholders to show rank and score in other plugins