/causechain is aliased as /cc.
/why
Players use this after a death, a deny, or to inspect a captured chain in their land. Staff use the same command for global inspect.
Players without
causechain.why cannot run player, entity, or chain. Console cannot run player /why death/deny; use /cc why below.
/chain
<id> is a display id from /why (copy with staff [Copy ID]). Missing ids reply with no causal record.
/cc (alias of /causechain)
Root permission for status/help is causechain.status (default op). Subcommands have their own nodes.
World traces are disabled from console (
World traces are disabled from console.). Visuals honor visuals.enabled and visuals.particles in Configuration.
Console /cc why
Operators and scripts without a player:
These require
causechain.why. World names are the server’s world name, not minecraft:overworld.
Chat actions on /why
When you run /why in-game, clickable bits can include:
- [Share] — copy a Discord-ready trace (players and staff)
- [Trace] [Chain] [Evidence] [Copy ID] — staff only
