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Backend Config

Backend config is generated at:
Default structure:

Redis Settings

  • redis-uri: Redis connection URI.
  • redis-key-prefix: Prefix for OmniSync keys. Must match across one network.
  • server-name: Unique backend identity used for dirty-session ownership.
Examples:

Safety Settings

  • data-ttl-days: Number of days Redis profile hashes are retained.
  • limbo-timeout-seconds: Maximum time a player can wait in lock/quarantine limbo.

Sync Field Toggles

Disable fields your network manages per server. Common examples:
game-mode is disabled by default because most networks manage game modes per server or per game.

Messages

Messages use MiniMessage formatting:

Velocity Config

Velocity config is generated at:
Example:
The Velocity Redis settings must match the backend servers.