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Halt watches Bukkit-level signals, writes a staff case, and alerts. It does not act on the player until you arm it or you start containment by hand.

Unarmed (default)

First boot is containment.mode: off. Halt:
  1. Records a signal (CrashGuard, DupeWatch, MineWatch, FreecamWatch)
  2. Creates or correlates an incident
  3. Updates risk scores
  4. Alerts staff chat, console, and Discord (when configured)
  5. Suggests a lockdown profile on CRITICAL (lockdown.suggest_on_critical)
It never auto-starts player containment or server lockdown while unarmed. You still run /halt lockdown economy or /halt contain <player> yourself. Keep unarmed Halt as the staff case layer packet tools and combat ACs do not provide.

Armed contain

/halt arm contain or /halt setup contain writes containment.mode: contain and reloads. On HIGH/CRITICAL (see containment.min_severity), Halt auto-restricts:
  • The suspect player (economy commands, containers, drops, shulkers)
  • The matching mechanic (for example a hopper burst can globally block hopper transfer)
That is reversible. It is still not a ban. Optional containment.kick_on_critical kicks that player after containment starts.

Armed lockdown

/halt arm lockdown is the same as contain, plus rare full-server full_containment when the incident is CRITICAL and already correlated with another signal. Uncorrelated CRITICAL still contains the player/vector. It does not dump the whole server into lockdown on a single flag.

Correlation and risk

incident_correlation links same-player OPEN incidents within window_seconds for link_types via parent_id. Related hopper, value-growth, and mining signals become one staff case instead of a spam of rows. Risk scores decay and are what /halt scan <player> shows. They are triage, not proof.

Grim / Vulcan ingest

When those plugins are present and integrations.grim_ingest / vulcan_ingest are true, their flag events can become Halt incidents. Missing plugins are ignored. Halt still does not replace the combat anticheat.

Reverse

Do not leave lockdown or containment on after the incident is controlled. See the Incident playbook and Containment.